Metal Gear Solid and Logan-game designer Hideo Kojima draws out the connection

Metal Gear Solid and Logan-game designer Hideo Kojima draws out the connection
Hideo Kojima is a well-known game designer who has worked on the iconic Metal Gear Solid series. Well, apart from being a game designer, he also writes essays for online portal, on latest flicks and tells about their various aspects. His latest essay that he wrote, is about the futuristic universes and the difficulty in creating them, relating with Marvel’s Logan, and how it’s similar to Metal Gear Solid.

Here’s what he wrote about the movie and the game-their similarities and relation with each other on various grounds.

“By borrowing elements from Mark Millar and Steve McNiven's 2008 story Old Man Logan, director James Mangold strips Wolverine of his powers and replaces them with the burden of old age," says Kojima. "In this world, mutants are on the verge of extinction and Logan has lost his place. The universe where superheroes thrived is a distant memory.”

The game designer also told about his own experience while working on Metal Gear Solid and connected the themes of Logan to his work on the game.

Source :

“Back in 2008, I did something similar when I put an old Solid Snake into Metal Gear Solid 4: Guns of the Patriots. In the intro, Snake says "War has changed." His codename was also changed to "Old Snake." The letters "I" and "S" were removed from the word SOLID: "is" – or in other words "being" – had been taken away from him; he was now Old Snake. In much the same way, both Snake and Logan had their place in the world taken away from them. What place is there in the world for those whose very being has been wrested from them? All that remains is the end of their story – a story of their departure. I attempted to pull the same trick you see in Logan – of simultaneously writing an "end" for MGS4 while trying not to actually end the whole saga.”

Telling about the parallels and similar elements, among the two, he continues, “There are other similarities between the MGS series and Logan. Just like Logan, Snake doesn't ever use his real name, instead taking a title that can be inherited. This "other name" is what allowed us to have several different Snakes appear in the MGS series, and how each could pass the baton to the next generation. The name “Snake” gave them the ability to overcome their individual limitations, pass along their mission, and allow the extended universe to continue. It was always so much more than just a codename.”

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